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Vanguard Malictor - This malictor gets nothing special. Syndicate Malictor - This malictor can do one extra point of damage damage per indentured in the battle up to +5 damage. Dark vine also deals damage, and has 2 more range than the equivalent skill that the other initiates get instead.Īssembly Initiate - This initiate summons in an Echo of Despair when it dies, heals 6 hp after a battle, and has +2 arc resistance.ĭvar Initiate - This initiate gets gets nothing special. Kir’ko Initiate - This initiate can swarm shield with other units.Īmazon Initiate - This initiate can use dark vine, which is a secondary attack with cooldown is 1 turn longer than the secondary attack for the other initiates. Vanguard Initiate - This initiate gets nothing special. Syndicate Initiate - This initiate can do one extra point of damage damage per indentured in the battle up to +5 damage. Once you can summon in units, it is nice to have more strategic operation points too. I like using Covert Operator background to boost my tactical operation points, allowing me to cast Embrace the Darkness more often. Now before we jump into all of the synergies between the different races and the Psynumbra secret tech, I did want to talk about the backgrounds I like using as well as the differences between the 6 types of Initiates, and the 6 types of Malictors.
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